

There are a couple of newly implemented features in ZBrush 3.5R3 that deserve special attention. ZBrush 3.5R3, however, can be used as part of a pipeline with other 3D apps, in addition to being used for making a piece of art from start to finish. While other 3D sculpting apps like Autodesk Mudbox provided a quick and intuitive workflow, its lack of features, like texture painting, caused it to remain just a 3D sculpting tool.

When Pixologic introduced ZBrush V3.0, it was a huge leap from its previous version. I’ve been using the Pixologic ZBrush application since V.2.0, back when the alpha brush could only be applied after the geometry had been dropped in the 2D mode. Tolerates high-polygon count for detailed 3D sculpting Surface Noise generates procedural rough-surface displacement for rocks or concrete

ZSphere for blocking out the basic shape or anatomy of a character WEBSITE: PRICING: Single user license $595
