


The reason is that sometimes when we import texture in this file the imported texture has something different orientation in comparison with its model. Once you click on it within a second it will apply to your imported model but you can see there is something wrong with this texture and it hasn’t been applied properly. Here in the Quick Pick section of this panel you will find your imported texture so click on it. Once you click on it texture map preset list will be open. Now for applying your imported texture you have to do one thing that is going to the Texture Map panel of Toolbar section of this software so click on the Texture map tab and you will have a blank space here in this panel so clicking on this black space of the Texture Map list. Once you import it, it will not directly apply to your model in fact it comes under the texture set of the library of this software which you can find in the Texture panel of the Texture menu. I will choose only to disuse to map texture for this purpose. Again navigate for the texture file of your model in your computer. Once we click on this button a dialog box for importing texture will be open. Here in this panel click on Import button of it. Once we click on it we will have texture panel opened here below to this texture menu. Let us now import texture of this object and for that go to Texture menu of menu bar and click on it. If it is not there then you can navigate it in other section of this panel.

I have this material in Quick pick section of the Material’s panel because I have recently used it for other model. Now from the list of Quick Pick material, I will choose this SkinShade4 material by clicking on it. Shade and for that, I will go to current material button which is at the left side bar of this software. Now, this model is in red wax material which we don’t want to have. Then click on the Make Polymesh 3D button of the toolbar section at the right side of a user interface of this software. Now click on the Edit Object button of the second top bar of the user interface of this software so that we can edit this object mesh as per our requirement. Now I will simply drag the mouse cursor of the imported model on the workspace of the Zbrush for having this model here by holding the shift button of the keyboard.
